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WoW Forever launch week in review: how the layering system works and why it broke the forums, the 52-hour level 60 speedrun built on layer hopping, Blizzard's counter-nerfs and the Nov 10 class hotfixes, and what the gold economy looks like once everyone hits the permanent level 60 cap.

No subscription, no cash shop, no premium currency — every upgrade in ArcheAge Chronicles is produced by a player and sold for gold, so your first day is an economy decision rather than a class decision. This covers the six region unlock times, the exact order to play your first hour in, why Coilstone trait points outrank the level bar, the four class and eight weapon combinations, the real cost of +9 to +10 enhancement and the auction house fee, and the three things not to do in week one.

3.30 goes live November 13 (PST), with the league name, mechanic and Atlas changes all sealed until the November 6 ExileCon keynote. This covers the seven change directions GGG has confirmed on record, the 3.29 shutdown checklist, two-starter prep that survives the patch, and where first-week currency risk actually sits.

Forever's beta is over and wiped, so everyone starts from zero on launch day. Five things the beta actually proved — no flying mounts, dungeon mob XP cut, Camping instead of world buffs, Legacy rewards for alts, and no raids until December — plus what to finish before the servers open, and the ranked order your first gold should go out in.