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No subscription, no cash shop, no premium currency — every upgrade in ArcheAge Chronicles is produced by a player and sold for gold, so your first day is an economy decision rather than a class decision. This covers the six region unlock times, the exact order to play your first hour in, why Coilstone trait points outrank the level bar, the four class and eight weapon combinations, the real cost of +9 to +10 enhancement and the auction house fee, and the three things not to do in week one.

3.30 goes live November 13 (PST), with the league name, mechanic and Atlas changes all sealed until the November 6 ExileCon keynote. This covers the seven change directions GGG has confirmed on record, the 3.29 shutdown checklist, two-starter prep that survives the patch, and where first-week currency risk actually sits.

Forever's beta is over and wiped, so everyone starts from zero on launch day. Five things the beta actually proved — no flying mounts, dungeon mob XP cut, Camping instead of world buffs, Legacy rewards for alts, and no raids until December — plus what to finish before the servers open, and the ranked order your first gold should go out in.

XLGAMES has confirmed the Steam Early Access unlock for November 4 at 7:00 AM Beijing Time — November 3 in North America — at $29.99 buy-to-play with no subscription. Three launch regions, 60+ sub-areas, 30+ hours of story, four classes with two weapons each, and no cash shop at launch. Here is the full unlock time table, class and weapon breakdown, Coilstone progression basics and a 72-hour pre-launch checklist.